We love feedback. Which is good, because users of retroplace are not exactly sparing with it. And while it's important to understand that we can implement some feature requests quicker than others, there was one that had been popping up again and again for months: Negotiating prices, i.e., allowing counter-offers for items listed on the marketplace. In simpler terms: Haggling!
How it works
Imagine you listing a game for 20 quid (or bucks) on the marketplace. While this price is what you would like to see in an ideal world, you maybe would part from your beloved game for a bit less, let's say 18 units of the currency of your choice. And that's precisely what you can do now. If you want to allow offers, you simply provide the minimum price you would sell the game for along with your "normal" rate in the sales form. If you do not want to allow counter-offers from potential buyers, you simply leave the field empty. That's all there is to it.

The handshake icon tells you: It's haggling time!
Three offers maximum
As a buyer, the seller's limit is not visible to you, of course. Instead, you are invited to make an offer. But be careful: There is a maximum of three attempts for every item listed. And if your offer has been accepted (proposals are accepted or rejected instantly), you can not make another one for that item. So choose wisely to get the best price.
Whether you buy the article in the end or not, is always your decision. A price proposal (even an accepted one) does not mean that you have to buy the item.
We hope you like the new functionality and the way we integrated it. We feel it brings a bit of a flea market action to retroplace and makes the whole buying experience more thrilling. What do you think? Let us know in the comments below – looking forward to reading your thoughts!
Before we go, here is a short crash course in haggling…